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Name

Plants Hunter

Materials
Unreal Engine · 3D modelling · Narrative design · UI design
Time
2026
Category
Narrative Puzzle Game
A colossal human face and mutated plant creature inside a decaying bathroom
01 / Primary Image
A fleshy table and tooth-covered chair in a dark red interior
02 / Archive Image
Plants Hunter dialogue interface framed by organic red tissue
03 / Archive Image
Mutated plant monster and red animals in a distorted forest
04 / Archive Image
Record 02

A narrative puzzle game about the contradictions hidden inside anti-anthropocentric ethics.

Introduction

Plants Hunter is a narrative puzzle game that examines what might be called an anti-anti-anthropocentric position. It questions the contradiction in claiming to reject human exceptionalism by extending sympathy and moral status to animals while continuing to treat plants as expendable.

In this world, the animal-protection movement has become a new moral high ground and escalated to an extreme. The mutation of plants emerges as a counterattack against this order. Entering the Plants Hunter's domain, the player interrogates monsters and searches for the truth. Along the way, good and evil become unstable, revealing how humans use changing ideological positions to justify their own actions.

Inspiration

The project began with a suspicion toward the benevolent gesture of ‘protecting nature.’ Childhood lessons about releasing captive animals, preserving life, and revering ‘Mother Nature’ led me to ask whether seemingly gentle actions can still contain a selective form of empathy.

Real-world animal-release practices deepened this question. Animals returned to the wild in the name of compassion can sometimes cause biological invasions, genetic contamination, or ecological damage. This made me realise that ‘protecting life’ is not always an inherently correct act; it can also become a self-affirming moral projection.

Process

The visual world combines domestic spaces, plant mutations, animal imagery, and bodily interfaces. The game uses interrogation and environmental clues to keep every moral position unstable rather than resolving the conflict into a simple answer.

Archive

Role
Concept, game design, environment design, visual direction
Tools / Materials
Unreal Engine · 3D modelling · Narrative design · UI design
Media Records
4 images
Credits
Created by Tian Siyu
Awards / Exhibitions
Not added yet.

Reflection

Reflection notes have not been added yet.